I Am Sakuya: Touhou FPS Game
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I Am Sakuya: Touhou FPS Game
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Dodge bullets, shoot enemies and even stop time as you navigate through 10 beautiful levels in this perfect blend of bullet hell and FPS. Uncover the origins of Sakuya Izayoi's past and investigate the mansion where the scarlet vampires resides in this Touhou Project Fangame!
This is a unofficial fangame of the Touhou Project series. It is permitted under the official guidelines. Please support the official releases, some of which are available on Steam!FeaturesIntense FPS gameplay with the perfect mix of bullet hell! No cheap hitscan enemies! Just pure skills!Epic boss battles that will test yourA colourful cast featuring favorites from the Touhou Project!An awesome soundtrack to keep your adrenaline pumping throughout the game!We have a QUAD BARRELED SHOTGUN IN THE GAME!!StoryA mysterious mansion has suddenly appeared in Gensokyo, with the shrine maiden insistent on sitting this out until something happens, one of the legendary humans, Sakuya Izayoi, decides to investigate, she gears up and exists the human village towards the mansion, unbeknownst to her that this is the start of her new life...
1) Download the game using a Torrent program or Direct program2) Extract the game to your preferred location with WinRar or 7-Zip3) Wait for the extraction to end4) No need to install the game, just start with the LAUNCHER of the game as administrator5) Play!
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Steam has a built-in feature that will allow you to verify the integrity of the game. Once performed, Steam will check if the files on your local machine are the same as the files on Steam servers. In case something is unsynchronized, Steam will download and repair any file-related concerns.
I Am Sakuya: Touhou FPS Game crash is likely to be a bug that comes along with the previously released patch. Installing the latest patch could fix these problems. You can download the newest I Am Sakuya: Touhou FPS Game update by simply launching the game on Steam.
The game starts off very gentle, but your programs can get pretty large and complex by the end. I wish there was a way to reduce the font size of the code. It gets really hard to see what you're doing in the later puzzles.
The game also teaches some really advanced concepts. Most puzzles have bonus goals. You can try to figure out how to solve the problem in the fewest lines of code, or how to solve it in the fewest cycles. This maps to important ideas like memory usage vs. execution speed, and why the two are often a tradeoff.
Oddly enough I tend to prefer linear games because you feel that artificiality a lot less. I noticed real quick in Ghosts that the houses were very, very copy-paste. In fact, not very. They are all copy paste. Only maybe a half-dozen with the same internal layout.
The Talos Principle, philosophy seems shaky (not liking how the game is trying to say that humans are like machines because some machines are like humans) but the puzzles so far are very easy and the game is going more into theology rather than philosophy, which is more my strong suit.
Talking about * * *. I recently played another game called trails of fire, which also has these kinds of events. But you can flip a switch on the options menu and it will give you the results of the different options between brackets like>you see a roof with a pot of gold on top>>>climb up (40% chance to fall and get minor injury, 60% to get 50 gold)>>>leave it be (nothing happens)
I played a decent amount of Satisfactory. Then I started playing Factorio again after its 1.0 release and realised that Satisfactory is just Factorio but far slower and with more survival-game bullshit.
I seldom feel the desire to replay a game I complete, so the fact that I could see and do everything in 1 reasonable length playthrough is a plus in my book. I also second the need for a map. Had to lookup online how to get back to a couple sections to find those last upgrades.
Me and Battletech have an on-again-off-again relationship. I loved the tabletop game back in the day, but the missions in Battletech seem to follow a basic rut: the enemy always outnumbers you 2 to 1, and the winner is the person who gets LOS first and calls in the missile barrages. So much of that game is just LRM spam, and it annoys me so much because the game could be much more interesting than that. (Also, I want to deploy 12 mechs, damnit.)
Halo ODST is also short, but so far its my favorite Halo (I only payed the ones from MCC on steam). Its focused, with good pacing (though, two last levels just a little bit two long), and the best music in series. Plus its visuals were so reminiscent of OG Mass Effect games, its actually nostalgic
It is a Piranha Bytes game, i.e. the quintessential Eurojank game. Very ambitious, can be very fun and certainly unique and quite deep and flexible. But also uneven as hell and the game feel is just unpleasant at times. Still, when it sucks you in, it really works.
I really like the mobility of the game. The mobility feels good, and you can find additional powers to change your mobility during play that are also enjoyable. I also really like the elemental magic system; the different elements interact with each other in ways that are very satisfying.
I greatly appreciate the freedom of movement you have and the game that takes full advantage of it. Probably because I grew up playing a lof of these kinds of games, but it can be easy to feel restricted in games with more grounded or clunky sets of movement for me. Going back to 64 felt like removing the training weights and moving at super speed. When moving around is fun and all you do is move around, the game never stops being a good time to me.
I just tried out (and finished) Helltaker. Pretty cool for a free game! Making you redo a puzzle for choosing the wrong dialog option is kind of stupid, but picking the option that sounded funniest to me got me through most of the time. I could have done without the bullet hell section at the end.
I played Slay the Spire and it took me a while to warm up to it, but then it became one of the games I get hooked on multiple times for short bursts. So far, I killed the heart only once, with the Ironclad.
Played it back to back with the first game(which I played for the first time this year) and loved it. Despite the gameplay being solid but uninspired, the characters were well written and the world was beautifully detailed which made all the difference to me. Ended up doing a lot of the sidequests just to see what happened despite the fact there was little material reward for doing so. Also, Arthur is now one of my favorite open world protagonists, even more then John from the first one.
I played AC7 earlier this year as my first take on the AC series and enjoyed it and it got me to buy the PS2 trilogy of 4,5 and 0. AC4, while not as technically impressive as 7 is, makes up for it by having a much more consistent side story(the kid living in the occupied down vs being all over the place in AC7) and having a solid campaign, where as AC7 was up and down and everything(with the penal missions being a massive exercise in gameplay and story segregation). THe megalith mission felt a bit unnecessary though since the previous mission could have easily been the finale.
What I discovered with infinite ammo/no reload on was that I could make it all the way to the end of the second stage, at which point the enemies had way too much health. The boss, in particular, had so much HP that it took me over 10 minutes to get it mostly dead, and then I finally missed a dodge and died. At that point I realized this is the type of game where your starting character is essentially incapable of winning a run, and you are expected to die and grind to become more powerful until you reach a point where the game is completeable. I absolutely hate this sort of game, so I immediately uninstalled and have not been back.
The most interesting thing about the game is how one of the central mechanics in it works against its theme. Let me explain. Tinderboxes have been replaced with matches: when a match is lit, you can use it to illuminate a small vicinity around yourself, and light up as many candles and lanterns as you can find before its short lifespan runs out. 041b061a72